OpenGL Tutorial#1 October 23, 2004 EvilHomer The overall aim of this set of tutorials will be to build a working 3D game skeleton sourcecode, written in asm, for the MASM compiler. It will use OpenGL, of course. The first step will be to build a working OpenGL skeleton sourcecode. You can download sourcecode for tutorial#1 from http://homer.ultrano.com, along with a readme document describing the basic path of execution and internal workings of the application. What you get is an application which can start up in either windowed or fullscreen modes, can be toggled between them during runtime using the F1 key, can be resized when in windowed mode, operates at a fixed resolution of 640x480x16bpp, merely renders blackness to the screen, ESCAPE key to quit fast. This will provide the foundation to a more complete and useful sourcecode in subsequent tutorials. The ReadMe deliberately does not describe in detail the procedures related to OpenGL, it has been geared toward the novice programmer... anyone who does not need this document in order to understand the sourcecode can presumably familiarize themselves with those procs.